![]() Unity's Frame Debugger is also a powerful and insightful tool to use. See Unity's GPU Usage Profiler module for more details. To use GPU profiling, you need to disable Graphics Jobs in the Unity Player Settings. This allows the developer to get a quick approximation if their application is CPU or GPU bounded. ![]() ![]() With the Unity Profiler connected and after adding the GPU profiler (see Add Profiler in top right corner), one can see how much time is being spent on the CPU & GPU respectively in the middle of the profiler.
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